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Champion Kids, Champion Animals
and
Champion Projects
Ms. Jodi Black, Ohio State University Extension
Mr. Warren Flood, Ohio Curriculm Materials Service
Mr. John Miley, Ohio Department of Education
Dr. Dwight Loveday, University of Tennessee
In 1994, at the Ohio State Jr. Fair, seven out of the
top 10 market steers and the grand champion market lamb were disqualified
for containing an illegal drug and/or a non-animal substance. Since then,
further testing in 1995 indicated several animals contained residues due
to withdrawal times and label directions not being followed. Some families
have ended up disqualified or barred from shows who had no intent of doing
any wrong.
More emphasis needs to be placed on educating youth on
quality assurance and real world agriculture. Many youth publications and
educational programs nationwide have little or no information on quality
assurance. 4-H youth development agents, agricultural agents, FFA
instructors and fair management teams need to work together to return
junior fair projects to a more educational focus and have them relate to
"Real World Agriculture."
But how do you encourage youth to learn about quality
assurance and food safety issues after you have the materials? We are
evaluating knowledge assessment by conducting fun, hands-on, educational
events called SKILLATHONS. Youth enjoy showing livestock because it’s
fun. Most kids don’t look forward to or enjoy taking a written test. It
would be easier to do knowledge assessment by administering a test
however, 4-H is known for "Learning By Doing." Therefore, we
have tried to create lifelike situations for youth to demonstrate their
skills.
Evaluating the animal only to grade 4-H & FFA
project work is not fair to the member or the 4-H & FFA programs.
Livestock shows are great but they should not be the only factor involved
in evaluating youth on project work and knowledge. The main purpose of 4-H
is youth development! By taking projects youth learn life skills such as
responsibility, decision making, communicating, leadership and learning
about animal science. Through project work, youth learn to be responsible,
contributing and caring members of society. It is often necessary to
remind some adults that 4-H’s first priority is to develop
"Champion Kids."
A skillathon or "Livestock Learning
Laboratory" is an excellent method of involving FFA and 4-H’ers in
challenging, learn-by-doing activities. This method of helping youth
develop both their life skills and project skills is designed as a series
of mini-learning stations with a facilitator at each one.
The participants rotate from station to station,
attempting to perform specific tasks. The station facilitator allows
participants to test their own knowledge and abilities. This technique is
referred to as experiential learning or learning by doing.
Goals of skillathons include:
1. To provide a learning laboratory which will
enhance knowledge of the animal indus try.
2. Help youth feel more comfortable communicating
with an adult.
3. To gain self-confidence and skills in one on one
communication.
4. Develop responsibility for completing a project.
5. To develop critical thinking and problem solving
skills.
6. To provide additional opportunities to recognize
youth for their accomplishments.
Examples of skillathon stations include:
Feed Records and Feed Program. This could consist of
assigning a score to an exhibitor’s feed record book, having them
identify feedstuffs and answering questions by reading a feed tag label.
Quality Assurance Youth select a situation statement
and a medicine label. Then they determine if it is "legal" to
use their given medication for the situation. They are also asked to
complete a treatment record chart, determine the first day the animal
could safely be sold for food and determine the most appropriate injection
site.
Meat Cut Identification Youth select several cuts and
then are asked to name the cut, the wholesale cut from which the cut
originates and where this cut is located on the animal’s body.
Ear Notching Youth are presented with a situation that
requires them to ear notch a new born piglet. They draw out a pig number
and litter number and then using real v-cut notchers and a stuffed pig (or
a paper pig head cutout) they notch the ears.
More than 1,140 youth participated in livestock
skillathons at the 1995 Ohio State Junior Fair and that number rose to
more than 1,400 in 1996. OSU Extension specialists, county agents, and FFA
instructors provided the educational base for this event which makes
learning and knowledge assessment fun.
New in 1995 at the Ohio State Fair was the addition of
a program entitled "Outstanding Market Exhibitor." It was
offered for market barrows, lambs, steers and meat chicken exhibitors.
This new event recognized youth who excelled in the skillathon,
showmanship and live animal show competitions and was sponsored by the
Ohio Expositions Commission, OSU Extension and the Ohio Agricultural
Education Service (FFA). Many counties and a few other states have
developed similar programs which they call "Premier Exhibitor."
This new program is a result of the Ohio Department of
Agriculture’s Ad Hoc Livestock Show Committee suggestions and the Ohio
Exposition Commission’s support to return livestock projects to a more
educational focus. The main purpose of 4-H and FFA is to develop a young
person into a champion kid. We also hope these champion kids have learned
enough about livestock production to raise champion animals.
Management Tips for Skillathons
1. Making Learning Fun
Showing an animal is fun. Most youth would probably
agree that taking a test is not the most exciting and fun thing to do.
Therefore, it is important that knowledge assessment for Jr. Fair
projects be fun and include hands-on experiences. Skillathons provide an
environment that makes knowledge assessment fun! Make sure your
skillathons include as many "hands-on" experiences as
possible.
Example: Swine Skillathon Ear Notching Station
In a written test youth could I.D. ear notch numbers
In a skillathon they read their situation and draw
out numbers and then ear notch with real ear notchers a paper cut-out of
a pig head or a stuffed pig.
2. Pre-registration (For Voluntary Programs)
Youth had to register on their state fair entry form
for skillathon and showmanship competitions just like they do for the
live animal show. This allowed us to plan for number of potential
participants and make any necessary arrangements for youth with special
needs. (Now that exhibitors are familiar with the program we are no
longer doing pre-registration and asking youth with special needs to
attach their request in writing and send with their entry form.)
3. Time Frame
Each market species skillathon had four stations. We
planned on 12 youth per "line" per hour. (There were four
stations in a line) This allows approximately five minutes per youth per
station. The fair book had designated times youth were to register by
age categories. (see chart below) Since youth had to pre-register we
could easily plan for the number of facilitators and needed station
materials.
Age of Exhibitor Designated Sign Upas of January 1 & Participation Time
16, 17 & 18 year olds 8:30 a.m.
14 & 15 year olds 10:30 a.m.
12 & 13 year olds 12:00 Noon
11 year olds 2:00 p.m.
10 year olds 3:30 p.m.
9 year olds & 3rd Graders (as of 1-1 current year)
5:00 p.m.
4. Participant Identification
How do you know Joe Doe is Joe Doe? In many counties
this may not be a problem, however, if you have a potential of several
hundred participants it may be necessary for a participant to "sign
in" at each station to verify a participant’s identity.
5. Score Sheet
It is probably best not to let participants carry their
score sheet from station to station. This arrangement might encourage a
participant to skip a station and write in their own score. Have
facilitators pass the score sheet or have youth sign in at each station
and have each facilitator keep these scores.
6. Skillathon Participation Tokens
Skillathon participants should each receive a nice
participation token (something unique not a small ribbon). At the Ohio
State Fair we have given ink pens that included a shape related to their
project. These were ordered from Novelty Creations, Inc. (216) 285-7190
at a cost of approximately 55¢ each. We have also given lapel pins for
participation tokens. We have found that most of the time older youth
appreciate lapel pins and younger youth prefer the ink pens. No awards
were given for second place and beyond because this award money was used
to finance unique participation tokens.
7. Skillathon Awards
a. (in conjunction with The Outstanding
Market Exhibitor)
First place winners in each age group 9-18,
10 awards, received a plaque. Winners were pleasantly surprised
on show day because first place age winners were recognized
during the show while they were showing their respective
animals. Skillathon scores were posted by exhibitor number
immediately following the live animal show. Posting scores
following the show kept the program suspenseful and exciting.
b. (When not included in an Outstanding
Market Exhibitor Competition)
First place age division winners are given a
cash award and a plaque. Participants who achieve the level of
outstanding, (everyone who scored 90percent or better is
acknowledged as outstanding), are given a satin banner or
rosette recognizing them for their outstanding knowledge in
their respective project area. These banners/rosettes could be
given immediately upon completion of the skillathon or at a
"prestigious" time when a crowd is present. This is
where we are recognizing youth for competition against peers and
also against a standard.
8. Skillathon Layout
The order of participation for the skillathon
stations should be arranged so the station requiring the most time is
first and the station requiring the least amount of time is last. This
should keep lines moving in a timely organized manner. It is also
important that youth waiting to participate don’t hear or see station
material questions and answers (see attachments on skillathon layout).
This means that youth should sit with their backs facing the station
they are waiting to compete at.
9. Avoid Sharing of Answers (Educational Design)
Skillathon stations should be designed so the sharing
of answers will not give an advantage to future participants.
Example: Skillathon Station Ear Notching instead of
every youth ear notching the same litter number and pig number have them
draw out numbers. This way the chance of any two youth having the same
numbers to notch are greatly reduced.
Example: Read a Feed Tag Youth draw out one of 15
labels and answer the question on the back of the label. The chance of
any two youth having the same label with the same question is greatly
reduced.
10. Correct Answers
Telling correct answers in a positive manner greatly
increases the educational aspect of the program. In some situations, not
all, youth are told the correct answers. This mainly depends on the
educational design of the skillathon station. (i.e. If you only have
five feedstuffs to identify telling the correct answer will diminish the
integrity of the skillathon score. If youth are matching up 12 out of 25
possible parts of an animal it is okay to tell them the correct answers
because the chance of any two youth identifying the same 12 parts is
slim.
Management Tips For Champion Project
(Outstanding Market Exhibitor Program some entitle it
as "Premier Exhibitor")
1. Order of Competitive Educational Events
Ideally, youth should participate in the skillathon
first, showmanship second, and the live animal show last. This builds
excitement and suspense for the program. Youth have to be in the Top 10
of each of these events to be eligible for the Champion Project
(Outstanding Market Exhibitor). Therefore, if showmanship is conducted
first and one does not place in the Top 10 of their class they may not
be very motivated to participate in the skillathon.
2. No Extra Work Recording Results
The design of this program did not alter how the live
show and showmanship were currently conducted. No additional recording
of show results was required. Points in the live animal show were only
awarded and recorded on those who placed and received premium money.
3. Awards Ceremony
Prior to the selection of the Grand and Reserve Grand
Champion Animals, 10 Champion Project Age Finalists (the Top nine year
old, 10 year old, etc. to 18 year old) were recognized in the show-ring
and presented with prestigious awards. Then the Champion Project
(Outstanding Market Exhibitor) was announced.
4. Money Given to Diverse Areas
A "Caps" program was initiated at The Ohio
State Fair for the Grand and Reserve Grand Champion Market Animals which
sold through the Sale of Champions. Exhibitors of the Champion and
Reserve Champion animals were only allowed to receive a predetermined
dollar, "Caps", amount. Monies above the established
"Caps" were distributed to other important programs which
included:
- Skillathon Age Winners
- Showmanship Age Winners
- Champion Project (Outstanding Market Exhibitor)
Age Finalists for 4 species
(The Top 9 year old, 10 year old, etc. to 18 year old)
- Champion Breeding Animal Exhibitors
- Exhibitors whose animals placed in the carcass
competition
- Scholarships (16 - $1,000.00 Scholarships representing livestock and
non
livestock events)
This Cap disbursement represents a well rounded
approach to important segments of projects (knowledge, hands-on skills,
quality of finished product, carcass merit, etc.). In addition
supporters know they are helping several youth versus 1 or 2
individuals.
Charts
Charts
Charts
REFERENCES:
University of Minnesota 4-H Animal Science Project
Meeting Guide by Dr. Thomas Zarcher.
Quality Assurance and Animal Care: Youth Education
Program - United States Department of Agriculture, under special
project number 93-EFSQ-4096. Product distribution by Ohio Agricultural
Education Curriculum Materials Service, The Ohio State University, 254
Ag. Admin. Bldg., 2120 Fyffe Road, Columbus Ohio 43210-1067.
1995-1996 Swine Skil-a-thon Average Scores
1995-1996 Swine Skill-a-thon Highest Scores
1995-1996 Swine Skill-a-thon Average Ear-Notching
Scores
Sheep Skill-a-thon
1995-1996 Sheep Skill-a-thon Average Scores
1995-1996 Sheep Skill-a-thon Highest Scores
1995-1996 Beef Skill-a-thon Average Scores
1995-1996 Beef Skill-a-thon Highest Scores
1996 Poultry Skill-a-thon Average Scores
1996 Poultry Skill-a-thon Highest Scores
1996 Average Score
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