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Youth Livestock Education in Ohio By Jodi Black
In 1994, at the Ohio State Jr. Fair, 7 out of the top 10 market steers and the Grand Champion Market lamb were disqualified for containing an illegal drug and/or a non-animal substance. Since then, further testing in 1995 indicated several animals contained residues due to withdrawal times and label directions not being followed. Some families have ended up disqualified or barred from shows who had no intent of doing any wrong.
More emphasis needs to be placed on educating youth on Quality Assurance. Many youth publications nationwide have little or no information on Quality Assurance. USDA has funded two grants in previous years that have resulted in informative materials to teach industry issues including Quality Assurance. They are:
But how do you encourage youth to learn about Quality Assurance and Food Safety Issues after you have the materials? In Ohio we are evaluating knowledge assessment by conducting fun, hands-on, educational events called SKILLATHONS. Youth enjoy showing livestock because it’s fun. Most kids don’t look forward to, enjoy or have fun taking a written test. It would be easier to do knowledge assessment by administering a test however, 4-H is known for "Learning By Doing". Therefore, we have tried to create lifelike situations for youth to demonstrate their skills.
Evaluating the animal only to grade 4-H project work is not fair to the kid or the 4-H program. Livestock shows are great but they should not be the only factor involved in evaluating youth on project work and knowledge. The main purpose of 4-H is youth development! By taking projects youth learn life skills such as responsibility, decision making, communicating, leadership and learning about animal science. Through project work, youth learn to be responsible, contributing and caring members of society. It is often necessary to remind some adults that 4-H’s first priority is to develop "Champion Kids".
A skillathon or "Livestock Learning Laboratory" is an excellent method of involving FFA and 4-H’ers in challenging, learn-by-doing activities. This method of helping youth develop both their life skills and project skills is designed as a series of mini-learning stations with a facilitator at each one. The participants rotate from station to station, attempting to perform specific tasks. The station facilitator allows participant to test their own knowledge and abilities. This technique is referred to as experiential learning of learning by doing.
Goals of skillathons include: 1. To provide a learning laboratory which will enhance knowledge of the animal industry. 2. Help youth feel more comfortable communicating with an adult. 3. To gain self-confidence and skills in one on one communication. 4. Develop responsibility for completing a project. 5. To develop critical thinking and problem solving skills. 6. To provide additional opportunities to recognize youth for their accomplishments.
Examples of skillathon stations include: Feed Records and Feed Program-This could consist of assigning a score to an exhibitor’s feed record book, having them identify feedstuffs and answering questions by reading a feed tag label.
Quality Assurance-Youth read a medicine label, complete a treatment record chart, determine the first day the animal could safely be sold for food and determine the most appropriate site for injection.
Meat Cut Identification-Youth select several cuts and then are asked to name the cut, the wholesale cut from which the cut originates and where this cut is located on the animal’s body.
Ear Notching-Youth are presented with a situation that requires them to ear notch a new born piglet. They draw out a pig number and litter number and then using real v-cut notchers and a stuffed pig or a paper pig head cutout they notch the ears.
More than 1140 youth participated in skillathons at the 1995 Ohio State Junior Fair. OSU Extension Specialists, County Agents, and FFA Instructors provided the educational base for this event which makes learning and knowledge assessment fun.
New this year at the Ohio State Fair was the addition of a program entitled "Outstanding Market Exhibitor". It was offered for market barrows, labs, steers and meat chicken exhibitors. This new event recognized youth who excelled in the skillathon, showmanship and live animal show competitions and was sponsored by the Ohio Expositions Commission, OSU Extension and the Ohio Agricultural Education Service (FFA).
This new program is a result of the Ohio Department of Agriculture’s Ad Hoc Livestock Show Committee suggestions and the Ohio Exposition Commission’s support to return livestock projects to a more educational focus. The main purpose of 4-H and FFA is to develop a young person into a champion kid. We also hope these champion kids have learned enough about livestock production to raise champion animals.
For more information on the Outstanding Market Exhibitor Program contact: Animal Sciences Department Attn: Jodi Black 2029 Fyffe Road, Room 222 Columbus, OH 43210-1095 (614) 292-0587
Management Tips for Skillathons
1. Making Learning Fun
Showing an animal is fun. Most youth would probably agree that taking a test is not the most exciting and fun thing to do. Therefore, it is important that knowledge assessment for junior fair projects be fun and include hands on experiences. Skillathons provide an environment that makes knowledge assessment fun! Make sure your skillathons include as many "hands-on" experiences as possible. Example: Swine Skillathon-Ear Notching Station In a written test youth could I.D. ear notch numbers In a skillathon they read their situation and draw out numbers and they ear notch with real ear notchers and a paper cutout of a pig head or a stuffed pig.
2. Preregistration (For Voluntary Programs)
Youth had to register on their state fair entry form for skillathon and showmanship competitions just like they do for the live animal show. This allowed us to plan for number of potential participants and make any necessary arrangements for youth with special needs. (There also was a section on the fair entry form to indicate if there were any special requests or needs.)
3. Time Frame
Each market species skillathon had 4 stations. We planned on 12 youth per "line" per hour. (There were four stations in a line) This allows approximately 5 minutes per youth per station. The fair book had designated times youth were to register by age categories. (see chart below). Since youth had to preregister we could easily plan for the number of facilitators and needed station materials.
Age of Exhibitor Designated Sign Up as of January 1, 1995 & Participation Time 16, 17 & 18 Year Olds 8:30 a.m. 14 & 15 Year Olds 10:30 a.m. 12 & 13 Year Olds 12:00 Noon 11Year Olds 2:00 p.m. 10 Year Olds 3:30 p.m. 9 Year Olds & 3rd Graders (as of 1-1-95) 5:00 p.m.
4. Skillathon Participation Tokens
Skillathon participants should each receive a nice participation token (something unique-not a small ribbon). At the Ohio State Fair we have given ink pens that include a shape related to their project. These were ordered from Novelty Creations, Inc. (216) 285-7190 at a cost of 51 cents each. We have also given lapel pins that cost around $1.05. We have found that most of the time older youth appreciate lapel pins and younger youth prefer the ink pens. No awards were given for 2nd place and beyond because this award money was used to finance unique participation tokens.
5. Skillathon Awards
a. (in conjunction with The Champion Project Program)
b. (when not included in a Champion Project Program)
6. Skillathon Layout
The order of participation for the skillathon stations should be arranged so the station requiring the most time is first and the station requiring the least amount of time is last. This should keep busy lines moving in a timely organized manner. It is also important that youth waiting to participate don’t hear or see station material questions and answers. (See attachments on skillathon layout.)
7. Avoid Sharing of Answers
Skillathons stations should be designed so the sharing of answers will not give an advantage to future participants. Example: Skillathon Station Ear Notching: Instead of every youth ear notching the same litter number and pig number have them draw out numbers. This way the chance of any two youth having the same numbers to notch are greatly reduced. Example: Read a Feed Tag or Food label-Youth draw out 1 of 15 labels and answer the question on the back of the label. The chance of any two youth having the same label with the same question is greatly reduced.
8. Score Sheet
It is probably best not to let participants carry their score sheet from station to station. This arrangement might encourage a participant to skip a station and write in their own score. Have facilitators pass the score sheet or have youth sign in at each station and have each facilitator keep these scores.
9. Participant Identification
How do you know Joe Doe is Joe Doe? In many counties this may not be a problem, however, if you have a potential of several hundred participants it may be necessary for a participant to "sign in" at each station to verify a participant’s identity.
10. Scoring
How do you score making it fair for a 9 year old versus an 18 year old? Only compare 9 year olds against 9 year olds. If participation levels are high enough have 10 age divisions (9, 10, & 11 through 18). If numbers are smaller then break skillathon age classes the same as showmanship age classes. Use their "age" class rank as their score (i.e., 1st place 100 pts., 2nd place 98 pts.).
Management Tips For Champion Project (Outstanding Market Exhibitor) Program
1. Awards Ceremony Prior to the selection of the Grand and Reserve Grand Champion Animals, 10 Champion Project Age Finalist (the Top 9 year old, 10 year old, etc. to 18 year old) were recognized in the showring and presented with prestigious awards. Then the Champion Project (Outstanding Market Exhibitor) was announced.
2. Money Given to Diverse Areas A Caps program was initiated at The Ohio State Fair for the Grand and Reserve Grand Champion Market Animals which sold through the Sale of Champions. A percentage of these moneys went to: ·Skillathon Age Winners ·Showmanship Age Winners ·Champion Project (Outstanding Market Exhibitor) Age Finalists for 4 species (The top 9 year old, 10 year old, etc. to 18 year old) ·Champion Breeding Animal Exhibitors ·Exhibitors whose animals placed in the carcass competition
This Cap disbursement represents a well rounded approach to important segments of projects (knowledge, hands-on skills, quality of finished product, carcass merit, etc.). In addition supporters know they are helping several youth versus 1 or 2 individuals.
3. No Extra Work Recording Results The design of this program did not alter how the live show and showmanship were currently conducted. No additional recording of show results was required. Points in the live animal show were only awarded and recorded on those who placed and received premium money.
4. Order of Competitive Educational Events Ideally, youth should participate in the skillathon first, showmanship second, and the live animal show last. This builds excitement and suspense for the program. Youth have to be in the Top 10 of each of these events to be eligible for the Champion Project (Outstanding Market Exhibitor). Therefore, if showmanship is conducted first and one does not place in the Top 10 of their class they may not be very motivated to participate in the skillathon.
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